Tuesday, November 8, 2016

Beginner's Guide

A few days ago I played a game called "Beginner's Guide", which is done by the same person as the game "The Stanley Parable". I don't say much about it other than it is also a story-driven game, that is all about getting to know a person by the kind of games they make (as seen in the trailer), because it would spoil a lot of good things. Check out the trailer here.

What I noticed while playing the game is that what the narrator, Dave, does, is also what I do naturally. I like to get to know people who somehow arouse my interest. And I mean *really* get to know them, to a very deep and personal level. I easily get obsessed about some.

But I'm also like Coda, the person who is the subject of all the analysis - although I have to admit that the basic ideas behind those games are far more creative, profound and symbolic than any of my game ideas. Heck, I even stopped working on this very game, because of lack of motivation, lack of ideas, I just couldn't come up with a way of continuing development. There wasn't an overarching theme, a topic, which I could use as a base when designing levels.

But after I played the Beginner's Guide, and got a few days to think about it, suddenly I was able to come up with a consistent idea, and finally I managed to create an ending (in my head) with which I am actually satisfied, unlike the previous one I had in mind.

So now that I know the desired end result, I can continue where I left. I also realized that in order for this game to be personal, artistic and meaningful, it doesn't even has to have very detailed models or such. I can do it in a minimalistic style, just like the Beginner's Guide.

I also changed the game's message. I intend it to be far more personal than I originally planned. I put out all my quirks and cracks, and hope for the best.

So for now, I feel the rush to work on this game again.

Hopefully, it will last longer than a few hours.

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