I need to come up with a way to mark selectable objects to the player.
But whoa, there. Isn't there a huge time gap between this post and the last one?
Yeah, there is. I've lost my motivation to work on the game. I needed to create a system for cutscenes, I needed to fix little bugs and implement tiny changes, etc. And somewhere in those, I just didn't enjoy working on the game.
So what happened? Well, a couple of things, which I don't want to explain, just the key things: I played Inside. And that gave me some ideas. Like, scrap a lot of things from the design. Cutscenes, storytelling, things like that - you know, things that would make a game understandable, that would make the game tell a concrete story. So instead I'm opting for a way to just convey a mood, and let the players come up with explanations. There was a story and a message to the game. There still is. But now I try to say as little as possible, and choose other ways of passing on this message. We'll see how it will turn out.
So, with that, a lot of those tiny things are basically taken care of. And I no longer feel working on this game a chore. In fact, it is the opposite: I'm eager to come up with the levels and puzzles and the various game modes I have in mind, to create the feel of the game I have planned.
And yeah... I need to come up with a way to mark selectables, because I don't like the current flashing system. Well, that is all that I wanted to share right now. have fun, cy'all.