Today I fine-tuned the shade generator: firstly, I change the radius in which the shades are generated based on how much light the player receives. The less light it receives the closer will the shades spawn to the player. Secondly, the less light a player receives, the less time it takes for a new shade to be generated.
Also, I have fine-tuned the shades themselves. Their opacity will now change in a sine-like fashion - that is, it will be more and more opaque until half of its life has elapsed, and then they will become more and more transparent. Shades now last for 2 seconds. Also added a few more eye-colors, and now they are getting spawned randomly.
Also, if you use world-relative coordinates in the particle system, instead of local ones, you don't have to adjust the speed of the particles to the speed of the whole system to have the particles seem to stay in place while the particle system moves.
(Gif in full post)
Obligatory gif:
I probably should change the test level, before people get bored of the yellow bedroom.

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